Papers, Please is a sort of half puzzle half simulation game set in the fictional authoritarian country of Arstotzka in which the player takes the role of an immigration officer at a boarder checkpoint. The player can approve or deny entry based on an ever growing list of criteria and…

Spent is a sort of text adventure game but rather than exploring a dungeon or alien planet the player has to navigate through late stage capitalism as a low income worker. The focus of the game is on the difficulties faced by low income and impoverished workers in the US…

When considering glitches we often think of them in the context of video games as an error or breakdown of systems. Games in themselves are a construct that typically creates a veil between the user and the technological systems to engross a player into an aestheticized experience. A glitch is…

Like many others this week I spent time with the Maiden demo for Resident Evil 8, released on January 21st. The photorealistic assets, characters, and environments make for a truly terrifying atmosphere, even if the experience is mostly puzzle based and any conflict is scripted. Maiden, like most Capcom outputs…

Raymond Boysel

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